There's nothing inherently wrong about this review it's the reviewer's personal opinion, and does speak for a certain portion of players, as the comments show.
This review highlights one of the reasons I miss the old Nintendo Power reviews, which took the average of a full panel of reviewers' scores. What do you have to do? Beat one particular stage, and that one particular box disappears. You return again and again with new weapons, but you'll never get rid of it. For some reason, you can't destroy this one. This becomes problematic when you spy a heart tank behind a box that looks exactly like other boxes you're able to destroy. Unlike X1, however, it's almost impossible to notice the difference. As in X1, beating one stage can have an impact on another. In other cases, aspects of the game that should have been fun turn frustrating due to their illogical execution. That's a preposterously simple attack pattern for even one boss to have, but in X3 if you master the fine art of not standing still, you're way ahead of the curve. It feels like an unfunny joke that so many of the major fights in X3 (from Mavericks to mini-bosses to fortress guardians) see the enemy ramming itself repeatedly into a wall while you slowly shoot it to death. The poor design and lack of imagination extends to the bosses. Anyone who knows their Mega Man, however, will see where that's going from the very start.Īny of this could have been alleviated by the introduction of visual cues - whether hints in the background layer or visible activity below - but instead we just need to cross our fingers whenever we encounter a vertical drop. The mastermind behind this game's evil deeds is Dr.
Defeating each of the main bosses gives you a new ability, and there are upgrade capsules scattered throughout the levels.
There are eight Mavericks to be stopped by our hero X, with a few familiar faces turning up along the way. The storyline is about what you'd expect. After all, with so little room for improvement, what could the sequels really do but overcomplicate themselves? Mega Man X2 did an admirable job of keeping the ball in the air - focusing more on refinement than innovation, for better or for worse - but X3 can't find much to do but repeat the past, with noticeably diminished returns. The first Mega Man X game got things off to such a solid start that it was almost inevitable that a letdown would come sooner rather than later. In 1996, the Mega Man X series parted ways with Nintendo hardware.